• Prime Time


Updated: Jan 30, 2020


ARTICLE 1 - The Game    8-MAN

1) The game will be played between 2 teams of eight players on a rectangle field with an official football.

ARTICLE 2 - Start of the game

1)  To begin the game, a team must have a minimum of (6) players.

2)  Each team captain will meet with the officials at the 50 yard line for the coin toss.

3)  Each period will start with the ball placed on the 30 yard line.

4)  Only the first game has a 10 min grace period.

5)  All games do not have to start early.  It is up to both team captains if the game is allowed to start early.  If not agreed upon, then the game will start on its scheduled time!

ARTICLE 3 - Playing Rules

1)Playing field

    a) 120 yards long x 53 yards wide

    b) kicking p.a.t. are from the 3 yard line.

    c) long p.a.t. are from the 10 yard line.

    d) 1 foot is needed for a pass to be completed.

ARTICLE 4 - Length of Games

1) Games will consist of two 20 min periods with a continuous running clock.  The 1st half, the clock doesn't stop.  In the 2nd half of the last 2 min, the clock will stop on incomplete passes, out of bounds and on penalties.

ARTICLE 5 - Put The Ball In Play

1) The offensive team must have a minimum of 4 players on the line at the snap.

2) The Qb is allowed to come from under center to take a snap.

3) The offensive team has 25 sec to put the ball in play from the moment the official blows his whistle.

ARTICLE 6 - Timeouts

1) Each team is awarded 3 timeouts.

ARTICLE 7 - Fumbles

1) Every fumble is considered a dead ball as long as it touches the ground.  The spot of the ball is where the fumble occurred.

2) A player has the ball and his knee touches the ground, he is down.

ARTICLE 8 - Diving

1) A player may not dive with both feet off the ground to advance the ball.

ARTICLE 9 - Punts and Kick-offs

1) On fourth down, the ref will ask the offensive team to declare.

2) The kicking team must have all of its players, except for the punter, on the line of scrimmage.  No kicking team player may move until the ball is kicked.

3) The receiving team must have 4 on the line.

4) When the punting team (a) kicks the ball to the receiving team (b) and the ball is either touched or muffed into the air the team (a) catches the ball before it hits the ground, it is considered a live ball and the other team (a) gets the ball and can advance until down.

5) If a team scores with (2) min and under in the 2nd half of the game and is losing by 16 points of less, the kicking rule is in effect.  The kicking team kicks the ball from their 40 yard line to the receiving team, and they must return the ball past the 20 yard line to retain possession.  If the ball is muffed or dropped before the 20 yard line, or the receiving team does not make it passed the 20 yard line, then the kicking team receives the ball at the 50 yard line.

ARTICLE 10 - Touch Backs

1) On punts, all balls touching the ground in the end zone will be considered a touch-back.

ARTICLE 11 - Flag Belt

1) All shirts must be tucked in.  Should a player lose his flag during a live play, a 2 hand tag must be performed by the defense for that player to be down.

ARTICLE 12 - Blocking

1) down field blocking before the ball is thrown is not permitted.

2) The offensive blocker may use open hands and arms extended.

3) 2 on 1 blocking is allowed

4) No blocking below the waist or leaving your feet to throw a block.

ARTICLE 13 - Forward Pass

1) Only 1 forward pass may be attempted during a live ball play.

2) Once the ball passes the line of scrimmage, no forward pass is allowed during that play.

3) Backward laterals are allowed.

ARTICLE 14 - Scoring

1) Touchdowns are 6 points

2) P.a.t kicks are worth 1 point.

3) P.a.t. pass are worth 1 point

4) P.a.t run is worth 1 point

5) Field goal is worth 3 points

6) P.a.t. from the 10 is worth 2 points

7) A safety is worth 2 points

ARTICLE 15 - Offensive Penalties

1) 5 yard penalties

    a) False start

    b) Illegal formation

    c) Illegal motion

    d) Delay of game

    e) Illegal forward pass

2) 10 yard penalties

    a) Flag guard

    b) Intentional grounding

    c) Holding

    d) Offensive pass interference

    e) Diving

3) 15 yard penalties

    a) Clipping

    b) Unnecessary roughness

    c) Unsportsmanlike conduct

    d) Too many men on the field

    e) F bomb

ARTICLE 16 - Defensive Penalties

1) 5 yard penalties

    a) Offsides

    b) Illegal chuck

2) 10 yard penalties

    a) Holding

3) 15 yard penalties

    a) Unsportsmanlike conduct in any way

    b) Unnecessary roughness

    c) Roughing the passer, kicker and holder.

ARTICLE 17 - Overtime

1) The team who wins the coin toss will select offense of defense.  Team (a) will then say if they are going long or short.  Long form the 10 yard line or short from the 5 yard line and each team will have 1 play to score.  If both teams do not score, then the process is repeated.

2) No ties

ARTICLE18 - Ejections

1) If a player is ejected from a game for any reason (throwing a punch, excessive and unnecessary roughness or unsportsmanlike conduct) that player will receive a 1 game suspension and a $75 dollar fine.  The play will play again till the fee is paid.

ARTICLE 19 - Rec Player Rule

1) Any rec player can not play on any other team during the season or it will result in a forfeit.  This will stop all of the confusion of team jumping.  All other player that play in the ALL-PRO, PRO AND SEMI-PRO can play on other teams but not in the same division and they must sign a roster.

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